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Creativity & Imagination

Invent a Machine

A funnel, a chute and a control panel with nothing in between: what does your machine do?

The page draws the parts every machine has, a funnel on top, a chute at the bottom and a control panel with buttons, a lever and a dial, and leaves the machine to the child. A picture from the theme goes in at the top; what comes out at the bottom is the invention. Readers get a "machine that..." prompt, lines to label the controls and a name to give it.

Age
ages 5–12
Answer key
Not needed for this page
Skills
creativityproblem solvinghandwriting

What you can change

  • Who it is for

    Non-readers, Readers

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